There are three main steps when using Moviemaker to make your project:
1. Transfer files and sound/video footage to the PC
2. Editing the project
3. Saving the project in the correct format
Before you begin, create a folder for your files and working project on the Data drive of the edit suite PC. By saving all the components of your project here, they will be easily found next time you are working on the project.
Now you can begin your project: go to Start > All programs > Windows Live Movie Maker
Part one: transferring your files
Transferring a recording on a Camcorder/ Phone
1. First, switch on the camcorder and place your mini DV tape into it
3. A new window will appear, which allows you to control the camcorder’s playback functions. You can either import the whole tape, or specific part. *If it’s a phone or other media device import the clips you require.
Adding content from the computer
Use the buttons to view your movie as it would play. You can also use the space bar to start and stop playback. You can split clips and trim them by using the editing tools
From the Home tab, click Title
Part two: editing your project
- When you click on any point in your clips, the video editing toolbar will appear:
Adding a title
1. You can add a title to the beginning of your movie:
Adding music and sound files
2. Navigate to where you have saved your audio file(s), and click Open
Saving your movie
Although (hopefully) you have been saving your project regularly as you go, you will need to save the finished movie in a suitable format.
2. Navigate to your folder where you want to save the movie, and click Save.
Your movie will now be saved as a ‘.wmv’ file, which can be played in Windows Media Player
Windows Live Movie Maker tutorial
Microsoft have a ‘YouTube’ channel where you can find lots of useful information, including a tutorial on getting started with Windows Live Movie Maker: http://youtu.be/3ZZij3NNyVg
You can find huge numbers of media files on the web, but you need to be careful about copyright issues when you are using them in your work. Just as the copyright for printed text in books belongs to the author, so copyright of the vast majority of works on the internet belongs to the person(s) who created them.
There are, however, schemes that exist which allow the creators to specify the terms under which their work can be used, for example for non-commercial use. Creative Commons is a well-known example of one of these schemes.
Visit http://creativecommons.org/about for more details.
Searching for media files on the web
There are many websites where you can find image, sound and video files. Two particularly useful ones which help narrow your search down to files you might be able to reuse are:
• Creative Commons search engine: http://search.creativecommons.org/
• Wikimedia Commons: http://commons.wikimedia.org/wiki/Main_Page